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en:handbuch_basics:arten_von_jobs

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Types of Jobs

Currently, there are five types of jobs offered in Fly The World: Standard, Route, Charter Jobs, the Job Board, and Air Rescue Jobs.

Standard jobs are generated for general aviation, while route jobs are intended to cover the spectrum between general aviation and regional airlines, ranging from two-seat Cessna to 50-70 seat regional jets. Charter jobs are for PPL and CPL class business aircraft. Agent jobs are for all aircraft and are designed to appeal to the freelancer.

Route jobs

In order for route jobs to be generated, a corresponding route must first be set by the player. In order to do this, the player must hire an FBO (Fixed Base Operator) at least at the starting airport. However, this chapter will only deal with the perspective of the pilot who wants to fly these jobs without immediately setting up his own network. In job planning, route jobs differ from standard jobs primarily by two characteristics. First, the standard logo “FTW job” in the very first column is replaced by the logo of the respective airline, and second, the last three columns (Bonus 1, Bonus 2 and Commission) contain values.

So what exactly are these bonuses all about? They relate to the payment for the respective job and each represents a percentage value. Bonus 1 applies to all pilots, Bonus 2 is only granted additionally to pilots of the respective airline. So in the example shown above, the pilot receives 20 percent of 1,426 if he is not a member of the airline that generated the job. If he were a member, however, he would also be credited with the second bonus, bringing his share to 30 percent. To the freelancer, who is used to pocketing the full amount, this may sound like a rather paltry payment.

The moment the pilot exclusively transports route jobs for an airline, he flies on its behalf, regardless of whether he is a member there or not. This means that the airline also pays all the costs of the flight. And this adds up to quite a bit, as these include aircraft rental, crew, fuel, landing fees, and handling fees at the departure and destination airports. This puts the supposedly poor pay in a completely different light.

Route jobs must be flown with an aircraft of the same class with which the route was created.

Which class an aircraft has can be seen in the hangar in the details of the aircraft. Furthermore, the aircraft class can also be seen in the hangar in the price list of available aircraft.

The search in the hangar (under Extras) has been adapted, here it is possible to display the aircraft of a class.

In the terminal in the aircraft details the class is displayed under the license.

Mixed jobs

So far we have assumed that the aircraft is loaded exclusively with standard jobs generated by the system or route jobs generated by a company. However, the everyday flying life in FTW looks different, because here the different jobs are also happily mixed once in a while. To counteract the total chaos in the accounting right from the start, there is a third type of jobs, which is not recognizable as such at first. The only clue is the “Commission” column, which has not been mentioned yet. Again, this is a percentage.

If a pilot now wildly mixes standard jobs and the jobs of an airline for his flight, all route jobs that are in the departure area of the order backlog automatically become mixed jobs. In this way, the system treats them like standard jobs, and nothing changes visually. This means that the pilot does not fly on behalf of the airline, but bears the costs of the flight himself. The same applies to the remuneration of the jobs - with one important difference: the airline is credited with an amount from each of its transported route jobs, which corresponds to the commission shown. This means that the higher the commission, the lower the remuneration for the pilot. After all, the airline also wants to get its money's worth, because in order to generate orders, it needs FBOs and possibly other facilities that do not exist for free.

As indicated above, this principle continues for flights carrying orders from multiple airlines simultaneously - regardless of their destinations. The pilot covers the cost of the flight and collects the corresponding revenue, which should usually be at least equal to the sum of both bonuses. The airlines still get their share of this and ideally everyone is happy. Airlines can, of course, decide for themselves how high a commission they want to allow themselves. The higher it is, the less attractive the job is for pilots. Of course, the remuneration for standard orders remains unaffected by all this.

Bonuses and commissions

The types of jobs presented so far already suggest that there are various combinations of bonuses and commissions that need to be kept track of. The most common possibilities will therefore be explained in more detail below.

1. standard combination This combination is probably the most common in FTW everyday life. Stranger pilots receive 30 percent and airline members receive 30 + 10 percent in the adjacent example. If the job is mixed, both fly on their own account and the airline is credited with their pay after the fact, equal to the commission.

2. bonus for all pilots Both own and third party pilots receive remuneration in the amount of 30 percent of the order value in this combination. Thus, pilots of one airline do not derive any benefit from their membership in this case.

3. members only bonus In this case, only members of the own airline will receive a bonus. However, by mixing this job with standard jobs or jobs from other airlines, it is possible to fly this job on your own account. Foreign pilots can only fly this job on their own account.

4. only commission jobs, where no bonus has been deposited, are always flown on own account. Thus, the pilot pays the corresponding amount to the airline as part of the settlement.

5. no commission As soon as this job is not flown for a bonus, but as a mixed job for a commission, the airline goes empty-handed. Otherwise, the pilots are paid as in the first case. So if you have nothing to give away, you should always put a commission on your orders!

charter orders

Pilots operating primarily in the general aviation sector find charter orders a particularly lucrative source of income. These orders are only available at airports where an aircraft with a maximum of 24 seats (including pilot) has been rented. These must be economy seats. If necessary, the configuration can be changed beforehand.

Restrictions for charter orders:

aircraft type max. seats class airports minimum distance
Passenger aircraft 12 1 to 8 approx. 50 nm
Businessjet 24 1 to 5 400 nm

To see if a job is available, just click on the “Charter jobs” button (if activated) in the job planning.

If you are a little lucky, you will most likely get a job offer. Otherwise, only a message will be issued. By the way, it is not possible to search various airports for charter jobs, because this button can be pressed by each user only once within 45 minutes.

Also, do not mix charter jobs with other jobs, passengers pay a lot of money and expect exclusivity.

Charter jobs expire 30 to 45 minutes after acceptance if you do not start the flight.

Agent Jobs

Agent jobs work similarly to charters, but they have fewer strings attached and are unlocked for ALL aircraft of ALL classes in FTW. You can get them in the job planning by clicking on the icon of the red-haired agent.

Those are the most free ones and offer a job for EVERYONE with EVERY kind of airplane.

Job exchange

The job board offers pre-planned jobs including airplane. For job board jobs you don't need a license, so it's a good way to earn money without having to own an airliner or join an airline.

At the top right you can filter by airline and aircraft type.

When you have found a suitable job, then you have to select the appropriate job by clicking at the job header (1) to activate the “Accept” button (2):

(This somewhat complicated operation was necessary, because otherwise the data of the website could not be kept syncron with the database - see also Hotfix)

You will get the orders in your inventory and the plane in your hangar.

Please fly the order quickly, otherwise it can happen that orders can expire or the plane unhires. Please then fly the order quickly, otherwise orders may expire or the aircraft may unlease.

When the airline sets a deadline to start the flight it means that it wishes to see the flight in the air within the stated time. 6 hours after accepting the flight without launching it in the sim (flight in preparation in the flight tracking), the airlines can reset the flights via the FTW support and thus have their aircraft and orders returned to their possession. 24h after acceptance and start of a flight without significant progress, the airlines can also reset the flight. Of course, this is considered more closely depending on the case, with 30 minute hops the flight is more likely to be reset than with 12h long haul flights.

However, if you fail to take off more often beyond the airline's deadline, you could end up on their blacklist and no longer be able to accept flights for them. Airlines sometimes schedule their flights very tightly and systematically. If you just want to reserve flights, talk to the airlines and don't do it without an agreement.

Make sure that the flight does not have a FTW number, but a corresponding airline number, otherwise you will probably have your own jobs packed in!

If you don't want to fly the job anymore or can't finish it, then remove the plane from the hangar and the jobs from the backlog. Please tell the dispatcher at least Notice, so he can put the job new in the job board!

en/handbuch_basics/arten_von_jobs.1622895227.txt.gz · Last modified: 2021/06/05 14:13 by gonzo